Videos uploaded by user “Game Informer”
102 Rapid-Fire Questions About God Of War
Game Informer's Joe Juba interviews God of War's creative director Cory Barlog and asks him over 100 questions about Kratos, his son Atreus, Norse mythology, and whether he just left his blades of chaos in Greece. See more exclusive God of War videos here - http://bit.ly/2CEkiv2
Views: 568111 Game Informer
51 Rapid-Fire Questions About The Legend Of Zelda: Breath Of The Wild
Game Informer's Ben Reeves interviews The Legend of Zelda's creator Shigeru Miyamoto and series producer Eiji Aonuma in this rapid-fire interview that sheds new light on Hyrule's lore, Super Mario Odyssey, and Link's new adventure on the Nintendo Switch. Check out Game Informer's hub of exclusive content to learn more about The Legend of Zelda: Breath of the Wild - http://www.gameinformer.com/p/zeldabotw.aspx
Views: 203838 Game Informer
Tour Skyrim's Bethesda Game Studios With Todd Howard
Bethesda Studio's game director Todd Howard leads Game Informer on a full tour of their studio and offers a few glimpses behind the scenes of Skyrim. Be sure to check out more behind the scenes videos at gameinformer.com/skyrim
Views: 881738 Game Informer
114 Rapid-Fire Questions About Spider-Man
In another exclusive feature, Creative Director Bryan Intihar answers a bombardment of webhead-related questions from GI Video Editor Leo Vader. Bookmark the coverage hub on our website for more exclusive Spider-Man videos FIRST throughout the month: http://www.gameinformer.com/p/spiderman.aspx
Views: 460455 Game Informer
How Web Swinging Works In Spider-Man
In this exclusive video feature, Ryan Smith and Bryan Intihar of Insomniac Games shed some light on the physics of web swinging and the mechanics of traversal you'll be using when Spider-Man releases on PS4 this September. To see more exclusive videos before they hit YouTube, including tomorrow's feature on the mechanics of combat, bookmark the Spider-Man coverage hub on our website: http://www.gameinformer.com/p/spiderman.aspx
Views: 168351 Game Informer
Capturing the Animation for The Witcher 3: Wild Hunt
The animation lead for The Witcher 3: Wild Hunt shows off CD Projekt Red's new mocap studio and explains the animation process for Geralt in combat.
Views: 287931 Game Informer
123 Rapid Fire Questions About Anthem
Game Informer's Joe Juba interviews Anthem's executive producer Mark Darrah at BioWare and asks him as many questions as he can about the gameplay, story, features, and tiny new details about the anticipated new co-op RPG. Check out our hub of exclusive features right here - https://www.gameinformer.com/anthem
Views: 134664 Game Informer
The Little Touches In Spider-Man
In REALLY the last video of GI's month of Spider-Man coverage, we show off a few of the little details from our gameplay footage that we didn't have a chance to show off elsewhere. As with most of our exclusive coverage videos, this went up earlier in the month on http://gameinformer.com. Stay tuned for the reveal of our June cover next week!
Views: 107946 Game Informer
How Combat Works In Spider-Man
Creative Director Bryan Intihar joins us once again to go deep on the mechanics of combat, including the abilities and gadgets you'll be using on the mean streets of NYC. Our next Spider-Man video feature is available RIGHT NOW on our website, detailing a few of the little touches that make the game stand out: http://www.gameinformer.com/b/features/archive/2018/04/13/the-little-touches-in-spider-man.aspx
Views: 288495 Game Informer
104 Rapid-Fire Questions About Destiny: The Taken King
Game Informer's Ben Reeves asks Destiny: The Taken King's creative director Luke Smith as many questions as he can about Bungie's universe.
Views: 143489 Game Informer
How Skyrim's Director Todd Howard Got Into The Industry
The game director of Skyrim and Fallout 4 Todd Howard tells the story of how he got into the gaming industry.
Views: 183642 Game Informer
Spider-Man - Exclusive Coverage Trailer
In conjunction with the newest issue of Game Informer, we're rolling out a full month of exclusive online features covering Marvel's Spider-Man for PS4, including exclusive gameplay and details from Insomniac's studio. Follow the link to learn more: http://www.gameinformer.com/spiderman
Views: 1555091 Game Informer
Watch Steve Wozniak Dominate Tetris
Watch the co-founder of Apple blast his way through a game of Tetris and talk about the adventures that this game and GameBoy Light have given him throughout his life.
Views: 93900 Game Informer
Pokémon’s Developers Talk About Their Console RPG Debut On Switch
In this exclusive interview, Pokémon series director/producer/composter Junichi Masuda and Pokémon: Sun and Moon's director Shigeru Ohmori talk about the pressure of living up to fan expectations surrounding Game Freak's first core Pokémon RPG on the Nintendo Switch and what it means for the team to finally let fans know that they've been heard.
Views: 169622 Game Informer
Jeff Goldblum Reacts To The Lost World's Ending On PlayStation 1
In this excerpt from The Game Informer Show podcast, Ben Hanson shows Jeff Goldblum the secret ending to The Lost World: Jurassic Park for the PlayStation 1 that he recorded in 1997. Subscribe to Game Informer's podcast here - http://bit.ly/2iN5T5
Views: 79134 Game Informer
The Secret Details Behind Metro Exodus' New Guns
In this exclusive Game Informer video shot while visiting 4A Games in Malta, art director Sergei "Karma" Karmalsky walks us through the full creative process behind making new guns for Metro Exodus and how the new arsenal compares to Metro: Last Light's. What he shows us is gameplay from a developer-focused test level in the game. More exclusive features on Metro Exodus here - http://bit.ly/2nGeGqy
Views: 90690 Game Informer
Designing The Look Of Spider-Man
Art Director Jacinda Chew goes into the rationale behind the design of Spider-Man's new suit, as well as gives insight into some of the smaller details and the tech behind making it work in the game. Our next Spider-Man video is already available on our website here: http://www.gameinformer.com/p/spiderman.aspx
Views: 109939 Game Informer
Why Spider-Man Is So Important
Executive Creative Director of Marvel Games Bill Rosemann rounds out our month of exclusive Spider-Man coverage with a story about the character's humble beginnings, and why he resonated with so many people. Thanks everyone for your support this month! We look forward to announcing our next cover very soon.
Views: 65073 Game Informer
157 Rapid Fire Questions About Days Gone
In this exclusive video, Game Informer's Jeff Cork interviews the creative director for Days Gone John Garvin about the PlayStation 4 game's story, gameplay, and whether or not he's sick of comparisons to The Last of Us. Learn more about Days Gone in our exclusive hub - http://www.gameinformer.com/p/daysgone.aspx
Views: 111718 Game Informer
Behind The Scenes On Composing Skyrim's Theme
Mark Lampert, Skyrim's Sound Designer and Audio Director, talks about working with Jeremy Soule on the composition of the theme for Elder Scrolls V: Skyrim.
Views: 198362 Game Informer
The Gruesome Level Design Of Doom
Game Director Marty Stratton and Creative Director Hugo Martin reveal the three distinct zones in Doom as well as some key features from the original game are making a return. Visit gameinformer.com/doom for more exclusive Doom coverage.
Views: 106919 Game Informer
Designing The Witcher 3's Ice Giant
The lead character artist on The Witcher 3: Wild Hunt explains the entire process of designing the monster called the Ice Giant.
Views: 78514 Game Informer
4A Games Reveals Scope Of Metro Exodus' World
In this exclusive Game Informer interview, Metro Exodus' creative director Andiry "Prof" Prokhorov and executive producer Jon Bloch talk about the blending of open-world games like STALKER and the atmospheric tone of games like Metro: Last Light to create the multiple open areas for the new game. More exclusive features on Metro Exodus here - http://bit.ly/2nGeGqy
Views: 54772 Game Informer
Creating Garrus: Mass Effect's Character Design
Derek Watts, art director for Mass Effect 3, walks us through the process of creating and evolving Garrus throughout the Mass Effect series.
Views: 215662 Game Informer
Steven Universe: Save The Light Launch Trailer
Steven Universe takes on a new villain in the launch trailer for the upcoming Steven Universe: Save the Light. The game launches on PlayStation 4 and Xbox One on October 31, 2017.
Views: 122345 Game Informer
New Dragon Ball FighterZ Gameplay From Its Developer's Best Players - SSGSS Goku vs SSGSS Vegeta
In this exclusive gameplay from Game Informer's cover story, the two best players at developer Arc System Works compete in an intense match of Dragon Ball FighterZ showing off the new characters Super Saiyan God Super Saiyan Goku and Vegeta. For a full month of exclusive content - http://www.gameinformer.com/p/dbz.aspx
Views: 940283 Game Informer
101 Rapid-Fire Questions About Mass Effect Andromeda
Game Informer's Joe Juba interviews BioWare's creative director for Mass Effect Andromeda Mac Walters in a rapid-fire interview that drives to answer burning questions about the original trilogy and Mass Effect's future.
Views: 88613 Game Informer
Thief Coverage Trailer - Game Informer
Watch Game Informer's trailer for their upcoming month of coverage for the reboot of the Thief series from Eidos Montreal that can be found at www.gameinformer.com/thief
Views: 443864 Game Informer
Bethesda's Todd Howard on the Evolution of The Elder Scrolls Series
Bethesda Game Studios director Todd Howard talks about the evolution of the Elder Scrolls series leading up to the release of Skyrim.
Views: 166039 Game Informer
Quantic Dream's Kara Demo
Quantic Dream's, the development studio behind Heavy Rain, showed off their new motion capture technology with a short animated film about an android.
Views: 106562 Game Informer
How Steve Wozniak Created Breakout
Apple co-founder Steve Wozniak tells the story of working with Steve Jobs to create Breakout for Atari.
Views: 15574 Game Informer
How Days Gone Hopes To Win Over Skeptics
In this exclusive Game Informer interview featuring new gameplay, Days Gone's creative director John Garvin shares his thoughts on the game industry's potential for "zombie fatigue" and why Sony Bend's open-world game will stand out when it launches on the PlayStation 4. Learn more about Days Gone in our exclusive hub - http://www.gameinformer.com/p/daysgone.aspx
Views: 121223 Game Informer
Super Replay - OverBlood 2 - Episode 6: Don't Stop Me Now
The saga continues as Game Informer's Tim Turi, Dan Ryckert, Phil Kollar, and Andrew Reiner continue playing OverBlood 2. Watch the full series here: https://www.youtube.com/playlist?list=PL9343E7E5E25BD745
Views: 28379 Game Informer
The Last Of Us Leads Geek Out Over Creators Of Ico And Resident Evil
Uncharted 4's game director Bruce Straley and creative director Neil Druckmann talk about meeting their game design heroes Fumito Ueda from Team Ico and Shinji Mikami from Resident Evil fame.
Views: 11217 Game Informer
The Secrets Behind Battlefield 3's Sound Design
The lead audio designer for Battlefield 3 explains his creative process and how the audio team at DICE uses real world recordings to recreate the battlefield. Be sure to check out plenty more behind the scenes videos at gameinformer.com/battlefield3
Views: 105347 Game Informer
Our Exclusive Hands-On With Doom
Game Informer's Matthew Bertz and Andrew Reiner discuss their initial impressions of playing the new Doom, what they want out of the game, what they didn't expect, and more!
Views: 46083 Game Informer
Revealing Horizon Zero Dawn's Challenging Development History
In this exclusive Game Informer video, Guerilla Games' art director Jan-Bart van Beek, managing director Hermen Hulst, and game director Mathijs de Jonge reveal the origins and development history of Horizon Zero Dawn on the PlayStation 4.
Views: 58571 Game Informer
Dragon Age's Director Talks Cyberpunk 2077 And CD Projekt Red
In this excerpt from The Game Informer Show podcast, Mike Laidlaw talks about his appreciation of CD Projekt Red's work on games like The Witcher 3: Wild Hunt, how it compares to Dragon Age: Inquisition, and why he's in love with Cyberpunk. Subscribe to Game Informer's podcast here - http://bit.ly/2iN5T5
Views: 29928 Game Informer
Is Metro Exodus More Or Less “Hardcore” Than Last Light?
In this exclusive Game Informer interview with Metro Exodus' creative director Andriy "Prof" Prokhorov and executive producer Jon Bloch, the developers from 4A Games talk about comparisons to Metro: Last Light and how the upcoming sequel embraces player freedom and survival more than previous entries. More exclusive features on Metro Exodus here - http://bit.ly/2nGeGqy
Views: 20001 Game Informer
What is Evolve?
The developers at Turtle Rock Studios explain their new multiplayer game and compare it to their previous work Left 4 Dead.
Views: 22250 Game Informer
Jeff Goldblum's Favorite Game And Thoughts On Jurassic World Evolution
In this excerpt from The Game Informer Show podcast, Ben Hanson interviews Jeff Goldblum about working with Steven Spielberg, reprising his role as Ian Malcom for Jurassic World Evolution from Frontier, and whether he remembers something very specific from The Lost World... Subscribe to Game Informer's podcast here - http://bit.ly/2iN5T5
Views: 29150 Game Informer
GI Show – Mario Kart 8 Deluxe, COD: WWII, Andromeda Game Club Finale
Game Informer's Ben Hanson, Suriel Vazquez, Brian Shea, and Jeff Marchiafava talk about the Nintendo Switch's new games like Puyo Puyo Tetris and Mario Kart 8 Deluxe, how Cities: Skylines plays on a controller, and our early hands-on time with Marvel vs. Capcom: Infinite. Then we take a turn for the dark as Elsie Favis, Joe Juba, and Dan Tack join the podcast to talk the horrors of Outlast 2, about Call of Duty returning to World War 2, and the twisted but fun adventures through Little Nightmares and What Remains of Edith Finch. After some great community emails, we wrap up our long discussion of BioWare's Mass Effect Andromeda as we talk about the game's ending and where we'd like to see the series go in the future. To jump to a particular point in the discussion, check out the time stamps below... 1:30 - Puyo Puyo Tetris 8:50 - Mario Kart 8 Deluxe 15:00 - Cities: Skylines on Xbox One 16:30 - Rock Band VR 19:15 - Deformers 24:15 - Marvel Vs. Capcom: Infinite 30:10 - Outlast 2 36:30 - Call of Duty: WWII 48:40 - Little Nightmares 52:10 - What Remains of Edith Finch 1:02:55 - Heroes of the Storm 2.0 1:05:15 - Community emails 1:33:15 - Mass Effect Andromeda Game Club Finale 2:30:10 - Kyle Hilliard's Dumb Review Minute
Views: 10015 Game Informer
Norse and Beyond: Expanding God of War's Mythology
In this exclusive Game Informer video, God of War creative director Cory Barlog and Sony Santa Monica studio head Shannon Studstill talk about Kratos leaving Greek mythology, why they chose Scandinavia, and how the larger world now connects all mythologies (including Egpytian) into one timeline. See more exclusive God of War videos here - http://bit.ly/2CEkiv2
Views: 149081 Game Informer
God Of War's Developers On Finally Finishing The Game
In this exclusive Game Informer interview, creative director Cory Barlog and Santa Monica studio head Shannon Studstill discuss how much work is left in the PlayStation 4 game's development and why the game has been so challenging to create compared to games like God of War: Ascension. See more exclusive God of War videos here - http://bit.ly/2CEkiv2
Views: 146564 Game Informer
Epic Games Studio Tour 2012
Design director Cliff Bleszinski leads us on a tour of the Epic Games studio in North Carolina.
Views: 51258 Game Informer
Dan and his Dad Do Yoga
Game Informer associate editor Dan Ryckert attempts to get his dad through a session of yoga at Yoga Sol in Minneapolis, Minnesota.
Views: 29304 Game Informer
The Surprising Depth Of Horizon Zero Dawn's New Gameplay
Featuring pre-release gameplay from Guerilla Games' new action RPG, this interview with director Mathijs de Jonge covers the importance of creating a challenging experience for players, emergent gameplay, and how different tribes affect gameplay.
Views: 240377 Game Informer
Showing Off Android 21's Moves In Dragon Ball FighterZ
If you're interested in seeing what Dragon Ball FighterZ new addition to the DBZ universe looks like in action, we've put together a short, basic primer of what her abilities, moves, and supers look like in action.
Views: 72906 Game Informer
Super Replay - Sonic The Hedgehog: Episode 17
Join Andrew Reiner and crew on this adventure into the borderline unplayable Sonic The Hedgehog from 2006. New episodes every Sunday and Tuesday!
Views: 17265 Game Informer
Super Replay – Tex Murphy Under A Killing Moon (Part Five)
Game Informer's Javy Gwaltney drags his fellow editors Andrew Reiner, Dan Tack, and Kyle Hilliard kicking and screaming through the zany Tex Murphy: Under A Killing Moon.
Views: 7702 Game Informer

The Debate Over Pubg New Weapons Top Tips of Pubg Quotes

For competitive play its important to draw players in with more than simply bragging rights. Therefore, only a mid-range smartphone that players may have the game perfectly. Unfortunately, theres no game out there which exactly resembles GGO. A game like PUBG needs to be handled with care. For example in Pubg, the gameplay is sort of slow when compared with its two concurrents, thus if the looting process is adaptive he must be also slow to be prosperous. The graphics werent as developed as various other versions, and it doesnt support split-screen for the Multiplayer. Equipping a unique mod before starting a match permits you to carry eight of them simultaneously! Pubg New Weapons - Dead or Alive? If a person is suspected of travelling abroad to take part in terrorism, police can seize passports for as much as 30 days while the person is investigated further. The very first step on that is to construct a Boosted Implosion bomb. So hunting the enemies is the very best approach to have higher chance to receive fantastic items, hence higher opportunity to win the game eventually. For example, you are within fire and attempting to sprint to a cover. Youve got a great deal of ground to cover, so if you dont find a Chocobo Stable you can expect to become into a great deal of battles. If it is not dead by now, then theres something holding it, and perhaps its player base on console that might be not THAT small. PUBGs strong place in the territory can likewise be seen in the quantity of time players are spending in the game. 1 hit kill no matter in which you hit (back as soon as the Alpha was playable). Oddly enough, getting shot all of the time actually makes the entire thing not as stressful. The guns have three distinct modes of operation, every one of which will decide on the action of the trigger tail on the firing pin, and thus will be taken into consideration in its usage. A pistol will be a lot better for combat, for an extremely speedy usage, but the revolver will promise a lengthier life, without needing to pay exclusive attention. The video game release schedule is in fact manageable for the very first time in months. In pretty much every city and town in the USA, and many around the Earth, youll discover a public venue that hosts live music. Theres additionally a multiplayer arena to check your skills against other players online. Comparable to other Battle Royale games, the aim is to survive until youre the last man standing. My team and I can truly feel the growth to initiate a new battle immediately. 1 match may offer you a terrific bounty early, the subsequent one a weak haul. Losing a match in the very first couple minutes isnt so bad once youre in a position to swiftly hop into another. Competitive titles which have been successful in retaining a huge player base are simple to learn but hard to master. Theres a keen consciousness of the volatile potential for sudden violence. The community of players are extremely tough hereguys dont permit one another to relax. Therefore the public ought to go about their company in the standard way and, like usual, be vigilant and cooperate with the police. The most recent report claims that 100 million plays monthly. Underneath, theres a grace note of menace. Using oral histories is extremely specific and very intricate.

Based on everybodys skills, maps differ from close range to medium or massive places. Since that time, the community-made map was retooled and remastered nearly a dozen times, and is presently known as Dust2. The in-game map outlines the circular zone which you want to reach from the offset, and the HUD shows a handy graph of the rest of the distance youve got to cover and how long youve left to get there. The new PUBG map is going to be a 4x4 kilometers in proportion, a quarter size of Miramar map, so the matches can be held at a significantly faster pace. In any event, you should keep moving towards a gradually shrinking playable place. Also, there arent any danger zones in the game to assemble player. The New Angle On Pubg Game Modes Just Released

Your game style has an important role here. Until then, make sure you check Battlegrounds to find out whether the customized match feature is up and running. With a number of the games finest players and most well-known streamers attending, its going to be the very first showcase of PUBGs esports potential. You can find with some completely new blend of cocktail drink and have fun naming it. The usage of oral histories is quite specific and very intricate. A wonderful case of the particular abilities is Faceless. Itas one any variety of others would do. Contrary to other lists, the amount of appearances made by the players is taken into account. Before you begin a Call of Duty WW2 Nazi zombie game, equip the exceptional ability that enables you to shoot infinite ammo for a temporary time period. What You Dont Know About Pubg Rating

You havent tasted the authentic Italian cuisine till you eat in Puglia. Utilizing traditional and contemporary techniques of brewing, its known for some exceptional beer tastes. If youre browsing for some normal British beer taste, then its possible to bank upon Carling, which is an organization that itself believes there is nothing better than the British barley. Halloumi cheese has a rather significant melting point that makes it perfect for grilling or frying. Its possible to opt from a number of alcoholic drinks but then, you need to know their names. You also get a totally free birthday drink. When a specific alcohol is mixed with fruit juice, liqueur or other flavors in a particular proportion, its referred to as a cocktail. What You Need to Know About Pubg Rating If youre thinking of visiting the Harry Potter Wizarding World, you are going to want to get the actual perspective on what to anticipate. With a timeless haunting, the soul of a dead person has made a decision to stay behind for numerous factors. Okay, unless youve been buried beneath a rock for a gamer, you already understand what TitanFall is about. Either way, be certain the fan you get is UL Listed for the application you need so you know that it can be safely installed without developing a possible electrical hazard. In more humid climates, outdoor fans are a really good pick for every room in the house. If youre planning on installing a ceiling fan in an outdoor place, its important to buy a fan thats designed particularly for that goal.

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