Nightbanes is a strategy card game about warring vampire clans. In my Nightbanes review, I distill a couple hours of gameplay down into just a few minutes. It is free to play... So why not? Lets Play Nightbanes!
It is quite a grind, but it's free to play and actually does offer a lot of fun strategies once you get the right cards. This is very likely the one and only episode, but if you would like to see more Nightbanes feel free to yell at me in the comments.
Nightbanes Review, Nightbanes Gameplay, Lets Play Nightbanes, Nightbanes Part 1, Nightbanes strategy, How to play Nightbanes by Brandon Dayton.
Nightbanes is on Steam: http://store.steampowered.com/app/338340/
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Nightbanes is a digital collectible card game set in an alternate modern horror universe where vampire clans are waging an endless war for dominance. Conquer the underworld as an almighty vampire lord by sending your minions and allies into battle.
Duel other lords in different PvP modes or master the single player campaign earning additional powerful cards the further you journey.
Step into modern, urban battlegrounds filled with magic and gruesome creatures. Fight werewolves - your traditional archenemies - as well as horrifying monsters, wild animals, corrupted humans, and even battle robots, aliens and dragons from a portal to medieval times.
Build your deck according to your preferred play style and theme. Run bestial decks that overrun your opponent with the pure mass of creatures, build up a defensive deck and hide behind your lines while slowly draining your opponent’s life, or take control of the battle with powerful artifacts – the choice is yours!
Earn cards along your journey or pull them from booster packs to constantly improve your deck. Cards can be leveled and combined to create new, more powerful additions to your deck – something a real world card game can never deliver.
As you fight your way through different thematically regions and themes you’ll battle powerful bosses, found guilds and join-up with other players to raid the most merciless epic bosses of the underworld in order to gain special loot cards.
The universe of Nightbanes is an ever-growing one with new expansions, abilities and hundreds of new cards to be introduced over time.
Take your strategies to the next level in the player-versus-player part of the game. In active PvP, players need to be simultaneously online and fight a live duel to gain a higher ranking. The higher your PvP rating (under the ELO system) the more PvP reward cards unlock. Every PvP season lasts about 2-3 months.
After a season the PvP rankings are reset and new reward cards added. Players also earn a currency called "Blood badges" which they can spend on special PvP cards.
Gain even more blood badges in passive PvP: You submit your deck but you don't have to be online. You either fight against offline players or the AI takes over your deck if you are attacked.
About the developer:
Diviad is a small independent studio from Munich, Germany. We have started in 2009 with social games, but since we all have a background of 30+ years in classic board gaming, pen & paper, trading cards, and computer gaming, a card game was the next logical step for us.
Keep an open mind when jumping into Diviad Games’ most recent outing. Set in a world filled with darkness, monsters, and powerful Vampire Lords, Nightbanes pits players against each other or AI-controlled opponents in a struggle for power over the land and its inhabitants. The question is how does Nightbanes hold up now that it’s making the jump from browser to Steam?
Nightbanes is a very straightforward card game with easy, quickly-learned rules. Offering up a very brief tutorial, players are guided through a few turns worth of typical play. Essentially, the flow of the game is this: draw a card, play a card, then allow the ‘action’ phase before the opponent makes their moves. Most of the battle is between the Creature cards serving each player’s Vampire Lord. Victory is achieved by destroying the enemy Lord.
Targeting for all Powers, as well as similar Abilities granted to some Creatures, is entirely random. Players have no control over where these will strike, and are left only to decide when they should be played. While I’d prefer something a little more directed, the element of chance leaves a flatter playing field that allows the flow of battle to continue more rapidly.