TLDW: It all seems a bit sketchy to me how little they show but how much they promise.
Ashes of Creation is a unique take on the MMO experience. Our world structure is dynamic and built to react to the actions of our players. Cities will rise and fall, their populations based on the history of the world as the players create it. Quests will unlock as these populations gather, their needs grow, and secrets are unlocked.
As the world’s NPC structure is established in real time, players will have the ability to destroy what they’ve created, paving the way for new development, new populations, and real change. Political strife and intrigue will play a very real role in the structure of your world.
Gone are the days of static worlds, change is here to stay.
Players will have the ability to survey and develop land anywhere in the world. Be a pioneer deep in the wilderness, build the home of your dreams, and work the land to cultivate resources and supplies. Alternatively, stick with civilization and safety in numbers – purchase a home within the confines of a village and watch your investment grow as that village turns into a city.
Homeowners in our game will have the ability to develop their plot of land as they see fit. Focus on farming, animal husbandry, or own your very own smithy. You’ll be able to specialize your land to maximize your profits or your comfort – be sure to choose wisely.
Questing in our world combines the best elements of traditional MMO’s as well as the introduction of our unique player driven experiences. Ashes of Creation offers area quests, public quests, and quest chains that change dynamically and in real time based on the player’s experiences and choices.
Players will have the ability to directly alter world events and change the landscape through their actions, as an individual and as a community. Server quests will allow political rivals to compete for the fate of the world.
Throughout Ashes of Creation, the player has an opportunity to participate in massively multiplayer siege warfare. Since castles are likely the world’s most limited resource, it will be a task to secure and hold them. Involving hundreds of players on a single battlefield, our sieges will employ many moving parts and intricate design features.
Because of the difficult nature of taking and keeping a castle there are great rewards available to the players for their efforts. Castles will allow players to exert control over nearby lands and allow for the development of unique buildings in the nearby towns.
Player Vs Environment
The environment in Ashes of Creation is a visually stunning realm, with fantastical beasts and creations designed to both inspire awe and instill fear. The world is harsh and unforgiving, presenting a clear and present danger to the players. Dungeons, demons and dragons, oh MY!
Our unique and adaptive AI means that an encounter with similar creatures will yield a completely different experience to adapt to as a player. Keeping you on your toes for constantly changing responses from your adversary. The world awaits its heroes.
Player Vs Player
Player combat in Ashes of Creation is both vast and intimate. It spans many aspects of the game itself. From great political battles held on the fields of massive castles, to open world conflicts fought for the pride of Guild Leaders. A player can choose to participate in the fate of the world by swaying the tide of battle with his or her combat prowess.
We want our players to have a reason to explore the wilderness, to travel with purpose, and much of that will be driven by our resource system. Transporting these goods might just be more difficult than gathering them. Our regional market system allows players to participate in creating pocket economies that will reinforce the stability of goods in particular regions.
Players will be able to move resources and set up shop in other areas to take advantage of the varied markets. With resources spawning dynamically, certain regions will naturally become important trading hubs for the transportation of goods throughout the world.
Crafting and Gathering
Crafting and gathering is a very important component of the economy that players will have direct control over. Whether you wish to build a sprawling plantation around your house, or wish to travel the vast wilderness in search of treasure and resources. There are many tools available to the crafters of our world.
Regardless of how you gather your resources, we believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.
before judging the game on a few seconds of pre alpha video I'd suggest going to their website and reading/watching posted videos on what they're planning on doing with the game. If they're able to actually pull it off this could be a pretty epic game.
The UI looks nice, and no it's not okay if a game looks amazing or if the combat is amazing. If the questing is still essentially fetching quests and go grind this quest then it will still be boring take Tera for example.
Too many IFs ill avoid until something Solid is shown
And before anyone comments by solid i mean Group Combat, Social activity, Raids/Dungeons, PVP/PVE,Class system and Customization.
What makes a MMO Good isnt the visuals its how u interact with the other Players and the world as a whole
Hi Skylent! Thanks for the video. We are glad you like what we are up to with Ashes of Creation. And to reaffirm, we are absolutely making a "truly massive Mmo". We first announced our project just 3 months ago, only been in development for 1 year. We want our development to be as transparent as possible. So we are showing quite a bit for such a short time! We appreciate your support! And everyone of course is invited to the community discord at discord.gg/AshesofCreation as well as to register for our weekly alpha/beta drawings at our website :)
The PC community has grown a good deal in a really limited time frame and there isnt any reason to believe the game wont be equally as addicting for Xbox players. The site states its something PUBG Corp wants to add down the road, perhaps as soon as the game is finished, as shown by a Microsoft representative. More info about the 3 PUBG cosmetic packs are found over on Xbox Wire. The lot of different cheats weve encountered has far surpassed our expectations. Start out with our substantial range of PUBG ideas, which provides you with a whopping number of approaches to assist in improving your game. Just ensure you choose only the appropriate account for you! At times you will discover that you require a different video card to totally experience what the game offers.
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Nevertheless, its always tough to locate a trustworthy seller of a Black Desert account on account of the risk involved in these sorts of transactions. Bring on such a desert map! We guess because its about becoming the lone survivor, even if theres a lot of teamwork on the way.
The game will probably remain in early access for some moment. It continues to attract new players that are hoping to get that sweet, sweet chicken dinner. This usually means youre have to begin downloading the game at midnight, and after that begin playing once PUBG is installed. There isnt just one play through of Black Desert that ends up the same because its up to the player to determine the method by which they level. Because of this, players will need to use the Xbox Game Preview program to be able to play the game. Xbox One players might have to wait somewhat longer for the full-release edition. They will also be able to purchase some exclusive content in the form of special cosmetic packs.
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