Space Engineers now has built in Steam Workshop support, for it's mods!
Official Patch Notes: http://forums.keenswh.com/post?id=7028589
- steam workshop mod support and integration
- automatic mod download when joining multiplayer game
- moddable thruster glow
- added new character animations playable from toolbar
- added control panel access block
- added gyro override
- added more types of catwalk blocks
- added mod debug screen (F11 in single player)
- fixed invisible and invulnerable cargo ships
- fixed not hidden HUD tag after switching to third person
- fixed autosave on dedicated servers
- fixed player loses ownership one death,save/reload
- fixed respawn in owned medbay results in permadeath anyway
- fixed bugged ownership menu
- fixed toolbar hotkeys (missing options/too many options)
- fixed disabling "control thrusters" from one cockpit disables the thrusters completely
- fixed block not available message
- fixed rotor displacement issues
- fixed trapped in cockpit, crash on exit
- fixed cannot create "new ship/station"
- fixed error when loading a saved world
- fixed pistons with a drill attached refusing to extend after reload
- fixed turret sound playing even if turret is OFF
- fixed overflowing menu for various blocks (turrets, rotors)
---------------------------What is this game?-----------------------------
It's Space Engineers, you can get it here: http://store.steampowered.com/app/244850
Background and outro music from Space Engineers' game files.
----------------------Custom Models and Skins------------------------
Download Custom Models: http://steamcommunity.com/id/EctoSage/myworkshopfiles/
Star Citizen Organization:
(Join us on this journey, to convergence.)
how the do i add mods to an existing world? because every fucking site i go to keeps giving bullshit instructions that are impossible to figure out and are no help at all. this is bullshit! i never would have bought the god damn game if i had known your practically need a college degree in computer programming to work the fucking thing! please help me i beg you. im about to say fuck this game and never play the piece of shit again.
+Phillip Nunya Well, lets see how long it takes for this video to finish rendering & uploading, then you can see some functional stuff. Not doors or turrets yet, even though I plan to do a few doors & windows next week if everything goes to plan.
Thanks for the quick reply :D Anyway, I just wanted to say that I really like your mods. They are very effective in making ships and stations look better. I have one small criticism, though (constructive, I promise!). You don't have any functional mods. Don't get me wrong, I think your current mods are great, but your modeling talent could make some awesome functional parts. I would kill for some awesome doors and turrets made by you!
The gyro changes could make for a possible orbital defense grid (Orbital gun/missile batteries). If you can get the settings just right and the proper size of the intallation figured out to allow such a thing. Would be great for stationary bases and maybe (utilizing gravity generators creatively) slow moving capital sized ships.
+Ectosage you could start off with a couple of shorter videos doing modding you already know? like how to edit character skins, or making custom models? nothing fancy, just what files to look for and quickly explanation on importing and exporting, what formats, what software you can use or atleast what do YOU use?.... i got photoshop cs6 and im looking to make a SE character skin but don't exactly know where to begin and games in beta so nobody has any modding tutorials on youtube... yet.
Hey Ectosage my name is Connor and I had some questions about how to make custom astronaut looks and I like some help, so give me a hand sometime my gamer tag is Jconnor030 I've tried to friend request you a few time
Sage I see you have OBS and was wondering what editing program you use for your videos. I have OBS as well, but my editing program Pinnacle 15 Ultimate seems to replace the audio so I'm looking for a program to maintain my original audio as well.
For anyone interested in getting Spage Engineers single player or dedicated servers running under linux, they work rather well now under wine, I posted easy instructions on how to do it on the Space Engineers subreddit here: http://www.reddit.com/r/spaceengineers/comments/2cvktb/linux_space_engineers_rejoice_se_now_works_100_in/
Yea but there's one thing they should have added a long while ago which is the ability to spawn items such as ore so that if u r playing in creative u can build a huge base without havering to set up tones of solar stuff, or go mining and copy and paste the ship with all the materials over and over again. So I don't know how u get ore or have reactors automatically have some uranium in it if u were building in creative. How do you get your materials in creative. Or do u somehow spawn materials in a way that isn't widely known yet. If u know how to spawn ore please tell me cuz I'm sick of having to do some of the tricks I wrote above. Many thanks and maybe someone can make a mod which allows you to spawn ore and raw materials (I'm going to try to make the mod but I will probably fail as it isn't my expertise). And keep up these good vids. (Please maybe u could make a spawn mod Sage!).
So does this mean that all mods can be fully functional? For example, the AI core: can the Creator of the mod now make it so you can make a ship AI controlled? Or are that many files not available yet?
+Derr Mann but also take EuroTruck2 for example, they do have mods, but they end up breaking in new updates anyway...complete game or not, the modders will have to update the mods when the devs update the game anyways...
Another option that the thruster override allows for is you to make non-gravity based self-propelled missiles. Why would you want these? Because they are much cheaper to produce. This will also allow you to set a ship on autopilot (in one direction obviously) and go do something else without having to sit in the cockpit. Since you can do this without going into a control seat, and with the addition of the place-able control pads, you can now build many creations like the crane and elevators and such, without breaking immersion as much. Oh and of course they will be a bit less glitchy.
Also, the ability to make defense drones would be awesome. Have a small ship consisting of a reactor, cargo container, a gyro, and a gun of some type that is programmed somehow to track enemy ships so that you can lay out like a screen of them and defend your base.
did you notice that you were mentioned at the bottom of the patch notes? I almost think that the gyroscope override deserves a video of it's own for people who don't think in yaw pitch and roll, maybe as a simple 'how to' for a stable orbit. only thing is that we probably could not maintain these flying drone things, at least not easily. really need remote controls next.
Right now, Sage, you have to make more mods to make us happy!!! Interior blocks should do.. I also love other mods, such as the Titan Engine, awesome stuff, and fits my humongous ship design perfectly.. People should make more things like those and maybe a more powerful generator.. I wonder if someone will do a Warp Core..
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